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Enter the game’s “source”
By Tholank - Tuesday June 12, 2012 Comment (0)
Welcome to the less sexy of this blog post.
No nice picture and no dreamlike music here. If you are looking for the story, the atmosphere or the universe of the game: pass by. Here, we talk about code, architecture (the game’s one, not the world’s one) and functionality.
OK, are the curious gone? Now that we are between ourselves, we can start.
No nice picture and no dreamlike music here. If you are looking for the story, the atmosphere or the universe of the game: pass by. Here, we talk about code, architecture (the game’s one, not the world’s one) and functionality.
OK, are the curious gone? Now that we are between ourselves, we can start.
If Dyer had created Flyn…
By crounch-ann - Friday June 08, 2012 Comment (0)Dyer’s Roots - First part
By elgerolito - Monday June 04, 2012 Comment (0)Get on board the AFF barge
By [Meyiah] - Tuesday May 22, 2012 Comment (0)
Hello Everyone!
This week-end, Tholank and myself, have been showcasing FLY’N during the 2012 edition of the Ankama Fan Fest in Lyon – France.
Our little bud Flyn has deployed for the first time his wings for the audience. Hopefully for him (he had stage fright!) he wasn’t alone: Lyft (who can walk upside down) and Ywok (who can bounce everywhere) were also there and introduced to the public.
As Flyn doesn’t really understand this language, here’s our adventure summed up with pictures!

FLY’Ns Improvised cocoon
This week-end, Tholank and myself, have been showcasing FLY’N during the 2012 edition of the Ankama Fan Fest in Lyon – France.
Our little bud Flyn has deployed for the first time his wings for the audience. Hopefully for him (he had stage fright!) he wasn’t alone: Lyft (who can walk upside down) and Ywok (who can bounce everywhere) were also there and introduced to the public.
As Flyn doesn’t really understand this language, here’s our adventure summed up with pictures!

FLY’Ns Improvised cocoon
The music and sound design of FLY'N
By quaisoir - Monday May 14, 2012 Comment (0)
Hello y’all, my name is Guillaume Pervieux, I am sound designer and composer and in charge of the soundtrack and sounds of FLY'N.
At the very beginning of the conception work of the game, it became very clear to me that the main goal of this project was originality and creativity. In my line of work, productivity sometimes forces the sound designer to use pre-made material such as soundbanks. On this project I tried, as much as I could, to create every sound by myself, to be creative and sometimes experimental.
I decided to use hardware synthesizers rather than realistic sounds because I think the “goofiness” and the general direction of the game implied electronic poetry and metaphors.
At the very beginning of the conception work of the game, it became very clear to me that the main goal of this project was originality and creativity. In my line of work, productivity sometimes forces the sound designer to use pre-made material such as soundbanks. On this project I tried, as much as I could, to create every sound by myself, to be creative and sometimes experimental.
I decided to use hardware synthesizers rather than realistic sounds because I think the “goofiness” and the general direction of the game implied electronic poetry and metaphors.
Singin’ with Swing Swing
By crounch-ann - Wednesday May 09, 2012 Comment (0)
Last Wednesday (May 4th) William and Guillaume from Swing Swing Submarine (as well as Manuel, their new recruit, training on board of their submarine) came to test FLY’N.

We’ve shared our experiences, and they gave us feedback and their thoughts about the game that they’ve played!
If you haven’t heard about them already, I invite you to check their devblog and try out Blocks That Matter, an addictive and clever platform/puzzle game.
These two developers have great ideas in their pockets, such as mixing SuperMario Bros. and Tetris together (check it out on Newsground!)

We’ve shared our experiences, and they gave us feedback and their thoughts about the game that they’ve played!
If you haven’t heard about them already, I invite you to check their devblog and try out Blocks That Matter, an addictive and clever platform/puzzle game.
These two developers have great ideas in their pockets, such as mixing SuperMario Bros. and Tetris together (check it out on Newsground!)
The Hitchhiker’s guide to the World-Tree
By yenamarsss - Monday May 07, 2012 Comment (0)
Hello everyone!
Well, well, well, as you may be curious about this game. We tough that it could be a great idea to give you some new screenshots. So, here it is, a brand new screen about a level on which I’m working right now:

Not bad, eh? How’s that? You find it crappy? Wait! I may have forgotten one thing or two…
Well, well, well, as you may be curious about this game. We tough that it could be a great idea to give you some new screenshots. So, here it is, a brand new screen about a level on which I’m working right now:

Not bad, eh? How’s that? You find it crappy? Wait! I may have forgotten one thing or two…
Hi there, and welcome to our branches!
By crounch-ann - Thursday May 03, 2012 Comment (0)
I started working on little Flyn just over a year ago.
Thomas gave him the power to listen to the trees, to jump and to glide.
Sébastien drew him a body and Mathieu created his environment.
Guillaume gave him a voice and wrapped him up in enchanting melodies…
Now there are nine of us bringing FLY’N to life.
As we climb up the last, long branch of the video game project we have come to love,
we invite you to join us on our tightrope walk.
This is where buds of information about the world of FLY’N and its development will blossom!
We’ve even saved you a spot…
Come and take a seat in our very own tree-world!

